1: Somoney (2008) [00:00:04]-[00:00:43] Software: Houdini, Maya, Renderman, Nuke Schedule: 10 weeks Somoney was a 10 week project completed for Advanced Animation and VFX class. Work was divided among a two person team who shared nearly all responsibilites. I created the "Somoney Light Cycler" to more efficiently animate lighting and weather effects. It featured a CHOPs based lighting system that allowed for time-lapse and jump-cut scenes. It also included a particle rain system with high-level controls. I built the L-System based rust crawler for spreading rust over the bike frame. 2: The Accumulator HDA (2009) [00:00:44]-[00:00:54] Software: Houdini Schedule: -- The Accumulator node is a subnet type HDA developed to monitor and maintain group membership regardless of changes upstream in the network. It dynamically updates and writes membership to an internal Group Geometry node using Python. 3. Robonova Plug-in (2008) [00:00:55]-[00:01:13] Software: Maya Schedule: -- This is a demonstration of work I've done with the Mechanical Engineering department at Drexel University. This plug-in translates motion from the digital robot model into code that is readable by the physical robot. It also detects when the robot will be off balance (the red frames.) This project has been received as being a significant advancement in interacting with humanoid robotics. 4. Night Shift (2009) [00:01:15]-[00:02:00] Software: Houdini, Maya, Renderman, Mantra, Nuke, Shave Schedule: 4.5 months Night Shift was a 4.5 month project involving 5 team members. My primary responsibility was the hair, which played an important role in the narrative. The normal style was created in Maya with Joe Alter's Shave and a Haircut and rendered with Renderman. The FX styles were built in Houdini and rendered using Mantra. Each of the seven required a unique animation rig.